Blender rig exporter/animation importer

I used both the original and this one but I do not see an option under the import menu to import a roblox rig.

Note I’m not the best at navigating blender

Edit: Forgot to mention I use blender 3.6

anyone getting this error when trying to upload an animation?
image

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Sorry for the late response - I ran into the same issue and I fixed it by turning off Team Create.

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Rig importer erroring when obj is opened in Blender, anyone else getting this issue?

This was not happening to me on my old computer, and for sure I made sure I properly exported the .obj from Roblox Studio. I even tried downgrading to an older version of blender in which it works on my computer. I’ve been using this plugin for years without issues so I’m very surprised this is happening

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4.3 isnt supported right now so downgrade your blender to 4.2 or lower for now

hey i’m new to your plugin
(also good job on it)
but how can i export my rig without it looking bland and actually having textures

export using the legacy export button, it will contain textures, but you will have to fix all the part names in blender since roblox will randomize the names, after that you can click “constraint matching parts” to have them join the bones (once you build the rig)

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I’m using Blender 4.4, and it’s working fine for me I believe :+1:

Whenever exporting R15 rigs to blender 3.5, It wont move the bones…

Here’s the error:

 Python: Traceback (most recent call last):
  File "C:\Users\Acer\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\AnimScript.py", line 464, in execute
    autoname_parts(meta_loaded['parts'], meta_loaded['rigName'])
  File "C:\Users\Acer\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\AnimScript.py", line 288, in autoname_parts
    object.name = partnames[-index]
IndexError: list index out of range

oh that’s good, I personally haven’t tested 4.3+ but someone was telling me it didn’t work for them on 4.3

hello,

i’m currently trying to experiment with a rig where it got edited on roblox studio, but when i import it using export legacy, the limbs are a little weird

do you think there’s another solution other than streching the limbs until they’re adapted?

oh yeah and i’m using Blender v4.4

For anyone curious about this video it’s a tad old now & I will be updating this video at somepoint when I can. I am currently healing from surgery & health issues. But I will be making a completely new tutorial for CAUTIONED’s version of the plugin along with do’s & don’t’s. Just wanted to leave an update here so people know that this version is quite, quite outdated imo

did u figure this out yet by chance?

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Still happening in 4.2 :frowning: