Blender rig exporter/animation importer

Been getting this when trying to import an animation into the plugin, nothing ends up actually being imported either. Any ideas on how to fix this?

Usually means that the rig you selected doesn’t have an animator/humanoid instance. Ensure it has one.

Yeah, it definitely has one - it has been importing animations before and after that message. It just warns ~80% of the time.

Is lock rig selection enabled?

Just tried with and without and got the same result sadly

I found a fix.
If anyone is experiencing this problem with the blender addon, it is due to the stript on the original page being outdate.

The up to date script for Blender 4.3 is here:

Blender rig exporter/animation importer - #1628 by CAUTlONED

1 Like

image

sorry if this has been answered before, but does anyone know why when i import my model into blender the bones arent connected in the hierarchy i had them set up in?

Have you imported the rig using RBX importer?

And if so is the version of the addon up to date with your version of blender?

Will need a bit more info than just your outliner as this problem could be due to a few things.

1 Like

oh right!

i imported the model using the “Import 3D” button under Avatar, added a humanoid to the model, then i placed a humanoidrootpart inside the model itself

everything should be up to date considering i downloaded the addon about a week or two ago, unless theres a new update im unaware of

when i do export the rig however, i noticed a bunch of “meta” objects get added to my workplace, whatever that means, im not sure if its normal or not, but thanks for the quick response!

1 Like

All good thanks for the extra info!

In terms of the meta parts you don’t need to worry about those. They are for fhe export proccess and in fact there is a tab on the plugin where you can clean up the meta parts.

But with the rig not parenting properly. If you are using the latest version of blender(4.3) then that might be the issue as the current addon on this forum is not compatible with blender 4+

Other than that. When you imported the model as the rbx obj, did toy select thr whole model as well as the rig meta before importing the rig?

1 Like

im using blender 2.91.2

and also i just tried to select everything before selecting “rebuild rig” and it gave me the same results as before

i also noticed when importing, its caused my model to slightly be above ground, im not sure if this would be an issue when it comes to animating and importing back into studio, though

1 Like

Sorry abour the late reply.

Will have to look into why it is not building the armature properly.

In terms of the model not being in the centre. Make sure in roblox studio to set the position of the model to be at 0, 0, 0. This woll make it go through the ground on roblox studio, but it will fix this issue. This might fix the problems you are experiencing.

If not i can maybe look at the file for you and look into it?

1 Like

All good!

That did seem to fix the issue with the model in the ground, but it still rebuilds the rig incorrectly, parenting all the bones to the humanoidrootpart unlike the hierarchy i already had set up and
the actual positioning of the bones are incorrect as well

image

it also for some reason is creating new bones based on the meshes that are apart of the model that i dont need (like the diamond bones)

are non-robloxian models able to work with this plugin? cause i tried another model a while ago and it seemed to work fine, although if i remember correctly that model’s rig was set up in studio using the RigEdit plugin.

upon further inspection actually, opening the model in RigEdit shows me a similar result,
image
so this actually might not be a result of the plugin working incorrectly, could there be something else happening?

i figured the model was fine considering im able to still pose it in the built-in Animation Editor, and my rig is still in tact.
image

i just want to be able to animate my model in Blender rather than Roblox, so what’s going on here?

sorry about the lengthy post btw, i ended up getting hit with a realization as I was initially typing this

1 Like

No need to apologise about the long thread. More information is better.

Im not too sure if you are new to bender or not. But the diamind shaped gray things you can select are how blender represents bones(Or with reguards to roblox the Motor6D node).

Also nice model!

The only thing I can think of to ask is if you made this model yourself or sourced it online?

As I haven’t seen anything like this and my only guess is that the skeleton wasn’t made on roblox nor blender.

That or it couls be the rig type.
Is the skeleten R6 or R15?

As I think RigEdit only works with R6 rigs.

1 Like

I made the model myself, so thank you!!
I figured I can set it all up and then get it working in Roblox Studio, this is the first time I’ve done something like a custom model for Roblox

Although the rig itself is custom, I’ve seen many other games that have custom rigs so I was under the assumption I can do something similar as long as I have no skinned meshes and instead have each part be a separate mesh (like the upper arm and the lower arm)

Does the plugin not like the custom rig? If so, how would I go about creating animations for it?
Thank you!

Blockquote

1 Like

Thanks for the information. The model looks great!

If you made the custom rig with RigEdit then it should be fine to br use in tbis plugin.

If if you are experiencing this issue dispite this then i might have to test to see if I get the results on my own custom rigs.

1 Like

Last thing I can think of is that the plugin is working correctly and it is jst displaying thr bones in an odd way.

To test this try and move one of the leg bones in blender where imported it and see if the feet bones ans stuff move with it. If they do then your skeleton has been imported correctly. It just looks odd in blender.

1 Like

I appreciate the compliment !!

I actually had set up the rig in Blender, would I need to set it up again in RigEdit? Or something else?

To answer your other question, in Blender after I imported the Roblox rig in using the plugin, each bone only controlled that mesh it was assigned to, so if I moved one of the upper-leg bones, it would only move that mesh and not the other children bones like the lower-leg and foot bones
Like as if all the parenting I did with all my bones just randomly got deleted, no idea why though

1 Like

Hmmm that is strange. I forgot to also say it in pose mode before moving the bones but it sounds like you may have already done that.

As much as it is a pain you might have to set it up in RigEdit as well. As I think the plungin works with RigEdit. I susepct you used RigEdit before but it has dine this?

1 Like

Yeah, I tried it in pose mode.

It’s so weird because again, I can see the rig perfectly and be able to animate it in the built in Animation Editor

However I really don’t want to re-rig the entire thing with RigEdit, and I don’t want to have to use the built in animator or use Moon animator, is there any other way to import a custom rig with custom animations into Roblox studio?? Surely there has to be, right?

Do you think I should make a new post for this under art design support? Maybe someone might know?

1 Like