load it up on a local project, not one stored on the roblox cloud.
try loading it on an offline file
PLEASE MAKE THIS SUPPORT .VMD FILES I AM BEGGING YOU
sorry for my loss of posture but I am desperate
Thank you so much! It helps me a lot in Animating.
Whenever I export a character rig, it seems to be inverted in material preview.
I have no idea how to fix this.
(EDIT: Nevermind, fixed it)
How did you fix it? this happens to me all the time when I import stuff to Blender from Roblox Studio.
Some one has already shown how to fix it above, though I will be posting a tutorial on how to fix it sometime within the next 5(ish) hours
OH! Thank you! Youre so kind taking take out of youre day to make a tutorial lol
How the hell do I download the blender addon when the link to download it is a pastebin file?
You copy the whole text inside the pastebin then paste it into one notepad and then save it as a python file aka .py
Ahh thanks. Didn’t come to me naturally; was confused.
For some reason unable to export a custom R6 rig (Nevermind fixed it again, stupid error that i didnt notice until opened the output)
Any way to import a already imported animation into Blender?
Can you clarify a little more?
How are you supposed to clarify that more…
i cant find it in my file i had to update to 2.9.20 and now i cant find it
You export the armature only
and bake the animation
There can be some wacky stuff happening like the mesh not moving correctly
You should scale down the mesh first so its isnt over scaled on import
and then export the animation
note this is for rigs that arent exported via the addon
Because since a lot of people are using mesh deform models that have armatures
Does anyone know how to set up IK to work similarly to Roblox Studio?