Blender rig exporter/animation importer

How did you fix it? this happens to me all the time when I import stuff to Blender from Roblox Studio.

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Some one has already shown how to fix it above, though I will be posting a tutorial on how to fix it sometime within the next 5(ish) hours

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OH! Thank you! Youre so kind taking take out of youre day to make a tutorial lol

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Here ya go! And it’s np I love helping people out :grinning_face_with_smiling_eyes:

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How the hell do I download the blender addon when the link to download it is a pastebin file?

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You copy the whole text inside the pastebin then paste it into one notepad and then save it as a python file aka .py

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Ahh thanks. Didn’t come to me naturally; was confused.

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If you still need help I made this tutorial plus another one;

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For some reason unable to export a custom R6 rig (Nevermind fixed it again, stupid error that i didnt notice until opened the output)

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Any way to import a already imported animation into Blender?

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Can you clarify a little more?

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How are you supposed to clarify that more…

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i cant find it in my file i had to update to 2.9.20 and now i cant find it

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Does anyone know a way to export custom animations onto an FBX imported rig? I’ve tried alot of things and nothing has worked so far

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You export the armature only

and bake the animation

There can be some wacky stuff happening like the mesh not moving correctly

You should scale down the mesh first so its isnt over scaled on import

and then export the animation

note this is for rigs that arent exported via the addon

Because since a lot of people are using mesh deform models that have armatures

HERE IS A TUTORIAL I MADE

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I already figured it out, thanks for the help though!

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Does anyone know how to set up IK to work similarly to Roblox Studio?

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Are you referring to how the ik makes the arms bend logically e.g. elbows only bend like real elbows bend, if so I can make a quick tutorial about that if you’d like

Thank you for the offer, but I know how IK works, I just need to know how to set up IK bones to be limited or to always face the same directionso I can make animations with ease same way Roblox Studio IK works.

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If I want my rig to hold a sword in its hand, is there a way I can get the plugin to work? I believe it could be possible to mimic the sword being held as blender’s weld modifier, but I would like to have it as some sort of motor instead.

So far, I tried to set swords as Accessories, but I still get an error when I try to import the rig in blender.

Any ideas?