Blender rig exporter/animation importer

Yep, thanks.

30 charactersssss

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Hello everyone.
There’s no “Rbx Animations” tab on my Blender. How can I get it to there?

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Okay so I was attempt to make animation with R6 but when I imported the R6 model and rebuild the rig then I noticed the legs look like this

If I edit the legs to be straight but it end up this

How I fix this?

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I don’t think there is a way to fix this issue (I also had the same problem). But in one of Den_S’s reply, when you scroll up, he states that “the addon doesn’t support changing the generated armature object at all, only rotation and translation transforms on the pose bones”. I don’t know how to properly quote a reply…

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oh okay thank you for replied! I ll use original instead of edited

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You’re welcome! I’m glad I could help :slight_smile: .

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Wait!!!


I just fixed it just edit the legs joint in studio with plugin and import it to blender and it fixed!

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OOh, I have completely forgot that we could edit joints… Thanks for the tip, I’ll try this out!

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Uh… why it rotated wrong way? ;-;
inside roblox it messed up…

inside blender it worked perfect

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Hmm, which version of blender are you using? I used to have that problem in Blender 2.79, but with the newer 2.8 version I no longer had the issue.

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I’m on blender 2.79 version… but I ll get newer version 2.8 blender but I don’t want to overwrite the old blender version… but I ll get it now

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Do not mess with the joints. They won’t work with the normal R6 that ROBLOX rigged. The legs will look off.

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i just fixed it already so it not messed up anymore so it worked perfect now
in blender

in studio

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If you plan on making the animations usable for players the leg will look off/move out of place and such. Never mess with the default rig unless your only plan is to use it for a cutscene or something in which the player can’t move or interact in (unless there are buttons to press to advance or something similar.)

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Im having a problem, My animation is mirrored. I scrolled through 90% of the replys i dont see anything about this problem. When i press “1” on the keypad, it takes you to front view. So now i animated my model, but when i import to roblox apparently the front view was the back view. I tried to rotate the roblox character ingame before importing animation that didnt work. I tried to rotate each key frame individually, which makes sense and should work, but it didnt. So now i have no idea what to do apart from restarting. Do you know how to fix this without restarting?

https://gyazo.com/ad011517a8010dd765769a80a0d74cbd

https://gyazo.com/df08615f6fa552754fa94c50522ac0a9

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I dont understand how im supposed to use the link to install the blender addon. Please help.
Whenever i change the .txt document to .py it does this
Image from Gyazo
and when i open it it shows an error

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If you use the front view while the rig itself was imported the other way around, then you’ll be looking at the back (see also the left/right bone names). I don’t know of an easy way to flip this around without a script, but generally you want to do this flipping/mirroring within blender, so maybe that’ll help you search for a solution.

You’ll have to load it from Blender. See “Blender 2.80: Install Blender addon though Edit → Preferences → Add-ons → Install from file → (select that one)”.

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>Make a block rig using Roblox’s default Rig Builder plugin
>Export rig with rootpart at 0,0,0 (Rig.obj)
image
>Import into Blender 2.82a using FileImport[Rbx Animations] Rig import


>Rbx Animations->Rebuild rig->Local Y-axis

>FileExportFBX (Rigged.fbx)
>Mixamo->Upload Character->Rigged.fbx
>Download animation (WalkingAnim.fbx)
>Keying Set->LocRot
>Rbx Animations->Import FBX (WalkingAnim.fbx)
image
It errors and lists out all bones. On 2.7 it worked most times, but which steps am I missing/doing wrong on 2.8?

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Ever any plans to add WeldConstraint compatability or would that not be possible

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I’m wondering how I can animate multiple rigs at once.

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