for some reason when i import my viewmodel animation to roblox, it gets a little bugged? would appreciate if anyone knew why :]
For the most part the plugin hates it when you add bones, though I have had some success with it when I do not change any of the parenting of the pre-existing bones
That, could be one of quite a few issues, can you check if any on the parts are anchored aside from the Root Part?
I’ve been using this recently and ran into a problem how would I export roblox default walking animation or like a other type of catalog animation to a blender roblox rig
help will be appreciated
Sadly from my experience we can’t do that
The blender rig exporter plugin seems to have no flaws. In the end, my IK was successful and able to export the animation data, you only need to have bits of knowledge and testing with blender’s bone constraints. It mainly exports data in the rig that you rebuilt, name will usually be _Rig. The main problem is messing with the hierarchy of the bones such as changing the offsets will screw up the exporting, but that is easily achievable and can be fixed.
does the addon work for the latest Blender 2.9 release?
No, only the humanoid root part is anchored
What other possible problems may of caused it?
I tested it today,and you can install the addon into the 2.9 release,import your rig and build it,export an animation back,it all seems to be working without any problems.
ohhh, thank you very much mortdani
If you selected a rig with the plugin then clicked on “Export Rig”, a grey block/part will always appear under your rig. To get rid of it, click on “Clean Meta Parts”. Either way, always open an extra studio tab in case if roblox studio crashes
Ooh, ok. I will most definitely try that. Thank you!
Is there any way to import more than one rig at a time?
Not sure if this is user error or something up with the plug in.
This just started after the recent update; when importing an animation into studios it brings up the script box to enter in the animation data but will not recognize its been entered or proceed any further. Am I the only one with this issue? Can post photos if needed.
what does this mean, im trying to load an custom rig animation
Can we use custom rigs? If so, it is the same process?
I’m using a custom rig, (I’m a beginner to all this, I’ve been on the platform for 8 years and have never worked with anims, this is my first time). I get this error message when I try to export with the plugin.
“Rig has no PrimaryPart set.”
Whenever I go to export rig, it places the meta parts somewhere else, not the center, is there any solution for this problem?