Blender rig exporter/animation importer

How can I export an animation via a custom rig? I tried but it does not seem to work

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Ahhhh, okay I should have a ne tutorial soon I’ll post it here in a reply once it is done

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Here ya go! I hope it covers what you were needing;

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Are you sure u have the right plugin installed

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Yeah I’m 100% sure cause how else would I get it? The only place I got the plugin was here.

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How do I export an animation with a part that doesn’t have any keyframes to not have any keyframes when the animation is exported? Actually nevermind.

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Just clear the keyframes of the certain part

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Could anyone help with this problem? Cant seem to figure it out
https://i.gyazo.com/94897100a7bebf026802219e2a21d59e.mp4

it does this to any animation I try to import

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It looks like the rig your importing the animation from doesn’t have r15 bones, I hope that helps a little at least

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No, not really. The rig I am importing is an R15 rig. I tried re-importing with an R15 rig and it wont work.

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Is it a mixamo animation or smth? cuz it looks like it is

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It is indeed a mixamo animation

Yeah mixamo animations are derp all the time its better to just make the animation yourself. Its a huge hassle to avoid the import issue

Hi, I have a pretty weird issue going on.

I’ve imported this rig into blender, and I made sure all the bones are parented correctly (lower arm is parented to upper arm, etc) and for some reason, different bones move entirely different joints???

I made sure EVERYTHING was parented correctly, I even re-constructed the rig from scratch and I am 100% sure it’s all done correctly.

Demonstration video:
https://streamable.com/ppt9ol

The names are mostly the issue you shouldnt have the same name or have special char like _-.; etc
avoid them as much as possible

other issue is the rigs name contains special characters

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Something that would be cool to have would be a way to speed up / down the animation so you can export a physically faster or slower animation

Is there any method to use this on R6 rigs? By this I mean use R6 Rigs in Mixamo.

This is broken and can not be used anymore.

All I get when selecting a model R15 model is:

  03:13:39.972  Usage error: RegisterActiveKeyframeSequence can only be used in Solo mode.  -  Edit
  03:13:39.972  Stack Begin  -  Studio
  03:13:39.972  Script 'cloud_716953901.RbxAnimations.RbxAnimations', Line 109 - function loadRig  -  Studio
  03:13:39.973  Script 'cloud_716953901.RbxAnimations.RbxAnimations', Line 251 - function recollectKeyframeNames  -  Studio
  03:13:39.973  Script 'cloud_716953901.RbxAnimations.RbxAnimations', Line 260 - function clearKeyframeNames  -  Studio
  03:13:39.973  Script 'cloud_716953901.RbxAnimations.RbxAnimations', Line 664  -  Studio

Solution:
The plugin doesn’t work in team-create. Move your model to a non-published studio version and download from there.

This is just wrong. I tested it right now and exported an r15 model, and it worked just fine. I get wanting to tell the creator about a bug, but please do not make assertions like that.

Found the solution! I was using team-create :confused: