Blender rig exporter/animation importer

You know how when you enable IK in the feet and move the feet slightly in front, once you move the torso forward, the IK makes the feet bend inwards instead of outwards, it prefers that because it’s the closest bend. So if there was a way to prevent IK from bending in that direction it would solve the problem, a knee cannot bend backwards unless broken.

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How can I export an animation via a custom rig? I tried but it does not seem to work

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Ahhhh, okay I should have a ne tutorial soon I’ll post it here in a reply once it is done

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Here ya go! I hope it covers what you were needing;

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Are you sure u have the right plugin installed

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Yeah I’m 100% sure cause how else would I get it? The only place I got the plugin was here.

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How do I export an animation with a part that doesn’t have any keyframes to not have any keyframes when the animation is exported? Actually nevermind.

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Just clear the keyframes of the certain part

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Could anyone help with this problem? Cant seem to figure it out
https://i.gyazo.com/94897100a7bebf026802219e2a21d59e.mp4

it does this to any animation I try to import

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It looks like the rig your importing the animation from doesn’t have r15 bones, I hope that helps a little at least

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No, not really. The rig I am importing is an R15 rig. I tried re-importing with an R15 rig and it wont work.

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Is it a mixamo animation or smth? cuz it looks like it is

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It is indeed a mixamo animation

Yeah mixamo animations are derp all the time its better to just make the animation yourself. Its a huge hassle to avoid the import issue

Hi, I have a pretty weird issue going on.

I’ve imported this rig into blender, and I made sure all the bones are parented correctly (lower arm is parented to upper arm, etc) and for some reason, different bones move entirely different joints???

I made sure EVERYTHING was parented correctly, I even re-constructed the rig from scratch and I am 100% sure it’s all done correctly.

Demonstration video:
https://streamable.com/ppt9ol

The names are mostly the issue you shouldnt have the same name or have special char like _-.; etc
avoid them as much as possible

other issue is the rigs name contains special characters

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Something that would be cool to have would be a way to speed up / down the animation so you can export a physically faster or slower animation

Is there any method to use this on R6 rigs? By this I mean use R6 Rigs in Mixamo.

This is broken and can not be used anymore.

All I get when selecting a model R15 model is:

  03:13:39.972  Usage error: RegisterActiveKeyframeSequence can only be used in Solo mode.  -  Edit
  03:13:39.972  Stack Begin  -  Studio
  03:13:39.972  Script 'cloud_716953901.RbxAnimations.RbxAnimations', Line 109 - function loadRig  -  Studio
  03:13:39.973  Script 'cloud_716953901.RbxAnimations.RbxAnimations', Line 251 - function recollectKeyframeNames  -  Studio
  03:13:39.973  Script 'cloud_716953901.RbxAnimations.RbxAnimations', Line 260 - function clearKeyframeNames  -  Studio
  03:13:39.973  Script 'cloud_716953901.RbxAnimations.RbxAnimations', Line 664  -  Studio

Solution:
The plugin doesn’t work in team-create. Move your model to a non-published studio version and download from there.

This is just wrong. I tested it right now and exported an r15 model, and it worked just fine. I get wanting to tell the creator about a bug, but please do not make assertions like that.