03:13:39.972 Usage error: RegisterActiveKeyframeSequence can only be used in Solo mode. - Edit
03:13:39.972 Stack Begin - Studio
03:13:39.972 Script 'cloud_716953901.RbxAnimations.RbxAnimations', Line 109 - function loadRig - Studio
03:13:39.973 Script 'cloud_716953901.RbxAnimations.RbxAnimations', Line 251 - function recollectKeyframeNames - Studio
03:13:39.973 Script 'cloud_716953901.RbxAnimations.RbxAnimations', Line 260 - function clearKeyframeNames - Studio
03:13:39.973 Script 'cloud_716953901.RbxAnimations.RbxAnimations', Line 664 - Studio
Solution:
The plugin doesn’t work in team-create. Move your model to a non-published studio version and download from there.
This is just wrong. I tested it right now and exported an r15 model, and it worked just fine. I get wanting to tell the creator about a bug, but please do not make assertions like that.
Yeah the Plugin doesn’t Like team create so keep that in mind next time just copy the model u want to animate paste it over to a place where only you have access to and then do the stuff there.
Hello, can i have help with this?
i animated something and blender, exported with the same settings you provided, but when im importing to studio the parts became weirdly glitched.
Oh yeah don’t use Roblox import function its still terrible when importing fbx animations its just best too use the plugins fbx import tho it only works for the stuff you have exported with it
in blender things can be hidden and check the shortcuts but i believe it is “SHFT H” to unhide. otherwise check your settings on import / export they sometimes need tweaking in geometry
Whenever exporting a rig, no matter what rig it is even if its a default dummy, freezes studio and I have to shut it down and it doesn’t export the rig. I haven’t had this problem before and was wondering if anyone has a fix?