I thought it was going to be a long shot when I seen he hasn’t been active on twitter since late 2019 but he responded really quickly and released a patch for the plugin even more quickly, fixing the Unknown 'active' error brought on by a Roblox update.
Not sure if that would consistently happen but it did the first time I tried it. I do modify my rig for IK usage but that has never been an issue previously.
Hello, sorry for bumping into your topic. I have got a question regarding the plugin itself.
I have this model, which is used for a tower in my current work in progress game and my animator friend wants to make an animation for it. He could’ve just used Studio’s animation editor. But, he uses Blender to make animations and a lot of other stuff as well. Now, the only situation I could find is this plugin, yes very good!
The Model
Here is the model if anyone wants to take a look at it. It’s already been rigged and welded with weld constraint:
The problem here is, it doesn’t seem to be supporting Weld Constraint. Therefore, when I ‘Rebuild rig’ it does not work. What does not work? Well, the rig WORKS except for the remaining parts of the model. For example, the armor and the helmet. They are not parented with the body parts. This makes it more difficult and painful to work with.
That can be done as well, but here’s the thing. Consistency, yes. I don’t know if I’m the stupid one here, or if there’s a way to do it. If there is, PLEASE do reply with the source. Also, I am very sorry if I sound rude while typing. I was in a bit of a rush earlier.
Honest Request
I demand a feature for this plugin (that is if it’s possible!) and that request is for it to support weld constraint. Any particular constraint should be parented with its corresponding parts. The same principle and how it functions in Studio. Thank you.
Hello! For some reason, when I move the rig and model together in Blender, the rig seems to get further away from the model the more I move it. Why is this and how can I prevent it?
Hey, I have also encountered this issue before back when I was using this plugin. Luckily, I found a solution. To fix this, you need to parent the model to the corresponding bone.
How do you parent it? Well, it’s actually pretty simple! Follow these simple steps.
Tutorial / Fix
1. Have the rig ready, it should look like this. It has bones and all that good stuff.
2. Select the model or object you want to move with the specific bone. (For example, here, I want the horns to parent with the head bone, so I select both!)
5. Set parent to ‘Bone’ by pressing CTRL + P on your keyboard. Something should pop up like this. Then, you would want to click ‘Bone’ that way it will parent with the bone (I think?)
The things I have tried are re-installing the plugin and using a whole other PC but nothing seems to work. Just for more information even when the part is can collide disabled It still has this issue.