How are you getting this issue even
are you sure you are using the plugin on a non shared place if you are then you will have issues
How are you getting this issue even
are you sure you are using the plugin on a non shared place if you are then you will have issues
Would you be able to describe more in-depth how your getting this issue? E.g is the place your animating in, have team-create enabled, what ultimately are you trying to achieve?, If possible send a screen shot of the file tree of the rig, and if possible it would help majorly a short video of the issue occurring.
make sure the location of the .py file is correct
when I export/import the rig becomes blocky and the animation doesn’t work
Anyone been getting this error lately?
What is your issue even
you only complain it doesn’t work
but you never mentioned what your issue is
For the love of god @Den_S the plugin is broken since February and it doesn’t import accessories, textures and faces properly!
yeah the plugin doesnt like it when you export custom textures out
you have to assign the textures manually on blender
You can import accessories. Just drag the Handle part of the accessory inside the dummy and delete everything inside of the Handle part except the mesh. After that weld it to the head or whatever part you want to
But that doesn’t fix the texture issues chief. might as well using the community rigs than whatever this plugin has come to.
Just want to say that it was never importing textures the right way
I’ve recently made a fork of the python script which changes the names of each bone from eg. “RightUpperArm” to “UpperArm.R” in blender and then reverses this when you’re exporting the animation so that it works upon importing to roblox.
The name change is necessary for using CTRL + SHIFT + V in blender (Paste Flipped)
If you’re alright with it I’ll post the fork here or wherever.
So I have been trying to work with this plugin to make one animation for like 3 days. My final problem to finally start doing blender animations is to fix this.
https://gyazo.com/5fba1f87cc49088c4c8d63ad81b99379
The rig does not move after importing animation and cannot be edited using animation editor though I do see that the keyframes have location and rotation data in roblox.
This is not a shared place. I also tried in a shared place and didn’t work.
With this plugin you can not not use it in a shared space or you will have your issue that you have shared, though since like you mentioned the animation doesn’t import into studio properly, the problem is this error;
Because your models name has incorrect characters one of which is the space included in the name as you can see here;
Another reason you may not see the animation is possibly because of this script in your model;
Which speaking of scripts I don’t know if any others have this said this but I will say it now;
DO NOT ANIMATE IN A PLACE THAT IS EITHER SHARED OR HAS SCRIPTS INSIDE OF IT ANYWERE
As the above mentioned things love to break this plugin. And if fixing these things doesn’t fix your problem then I suggest re-exporting the rig to a new file, re-importing it into blender make a quick animation e.g. move an arm or hand or make the head do a 360 really fast just something that is very noticeable and export the animation data & re-import it into studio and see if it is fixed if not I am more then willing to help you attempt to continue to find a fix
Nope didn’t work. I did try exporting as fbx after that and it moved the rig but the movements were multiplied by 100 and the rotations were inversed
I also checked the tab that would give warnings but i got nothing.
Right now I have tried to create some kind of superhero idle pose on blender and exported into roblox ( this is a non-edited R15 roblox dummy and still same results.
(Edit 2: After some trial I figured out that if I import animation into roblox then open animation editor the dummy takes the initial pose of the animation but freezes. Keyframes have animation data as before)
(Edit 3: I found that the animation only copies the initial pose becuase i press A in pose mode the cntrl C then export animation. After trying without pressing cntrl C no message appears that animation was loaded. After some trial I have fixed the animation and THE RIG MOVES CORRECTLY IN ANIMATION EDITOR.)
Edit 4 (solution) : When I export the rig the parts than go into blender are named dummy(number) so I renamed every part BEFORE rebuilding the rig. After that I parented the face ( appears as a larger part than the head) to the head bone so that the face moves with the rig and I can see where the rig is looking. After I normally animate the rig I import into roblox like normal but no text for animation loaded appears and It seems like nothing happened. I upload to roblox and rename it to the animation I want it to be then open the animation editor on the same rig or a duplicate then I import from roblox. After this i can modify the animation to be looped. Hope this helps anyone who has the same problem.
This took me about a week to fix and I don’t wish that for anyone. Ask me as a reply to this message if you have a similar problem.
May 27 2022,
I’ve updated the addons and seems like it’s working perfectly fine, however an exported Viewmodel is completely messed up except when i use R15 or R6 which doesn’t seem to have any problem
Roblox edited some API and it’s sometimes broken but not almost.
PSA: my account has an old/working version of this plugin, and i’ve been able to extract it from the plugin cache
this plugin should now function correctly, but do be aware that parts in blender will be named with a number after them and sometimes incorrectly capitalized
to fix this just go in blender’s explorer on the right top side, and double click an incorrectly named part
fyi @Den_S fix your plugin, people rely on this daily, and some even live off of it for profits, sure it may not be your fault but if you’ve made such an amazing plugin i’m sure you can fix this
link:
https://www.roblox.com/library/9774140867/OldRbxAnimations
hope this helps, note that i haven’t tested it for r15, only fe gun kit viewmodels and r6 rigs
for the best results i suggest using no faces, textures, and no accessories