Blender rig exporter/animation importer

Honestly that might be the best idea to make a whole post about this as it might be to do withing more than just these plugins. Did you not make the rig on RigEdit then?

And once again if you want me to look at it I can.

But for now sorry that I couldn’t fully help you with a solution.

But like you said if you make this it’s own post then you might get others to help you who might know wjats up.

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its okay! i appreciate the help though! it did make me realize the issue is most likely not with the plugin, but with something else

have a nice day !!

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Btw if y don’t mind, may I ask where did y get those rig

I finally found the issue, the scale of a costume viewmodel has to be set to 1, that also includes the model which has been exported to blender from roblox.

Oh, Roblox apparently changed some default settings around, so make sure the PrimaryPart of the rig is set to “Torso” instead of “Head” when exporting it to Blender.

Edit: Alright, I’ve gotten everything working up to when I import my animation back into Roblox Studio. Then it doesn’t play at all. I’m using Blender 4.2.

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I have a problem, every time I export rig from studio, there is no file folder opening to save it at a location it just exports and never tells me where to save it. What is the cause of this?

Hey I’ve been struggling to export the R15 from roblox studio to blender, it keeps generating these meta parts and it shows in blender, the blender addon doesnt seem to recognize it since nothing is showing on it, any help would be appreciated.


The meta parts are part of the plugin. They are used to convert the studio object into a blender object.

There is a button on the plugin call clean up meta parts that will remove all thses parts.

I wish there are error handlers. Like mine actually freezes studio and there’s UI glitches. That aside, I hope Cautioned’s plug-in gets an update :pensive: Though when getting rigs, if it crashes, it’s good to rebuild the rig. Sometimes it loops itself, I think?

Another note is the baking. I hope that there’s customizable steps so we can get an optimize amount of keyframes than every frame is keyed. It’s laggy for me when editing in Moon Animator.

Here are some links that could help you with your issue. :
Tutorials | Documentation - Roblox Creator Hub
Roblox avatars | Documentation - Roblox Creator Hub