Honestly that might be the best idea to make a whole post about this as it might be to do withing more than just these plugins. Did you not make the rig on RigEdit then?
And once again if you want me to look at it I can.
But for now sorry that I couldn’t fully help you with a solution.
But like you said if you make this it’s own post then you might get others to help you who might know wjats up.
I finally found the issue, the scale of a costume viewmodel has to be set to 1, that also includes the model which has been exported to blender from roblox.
Oh, Roblox apparently changed some default settings around, so make sure the PrimaryPart of the rig is set to “Torso” instead of “Head” when exporting it to Blender.
Edit: Alright, I’ve gotten everything working up to when I import my animation back into Roblox Studio. Then it doesn’t play at all. I’m using Blender 4.2.
I have a problem, every time I export rig from studio, there is no file folder opening to save it at a location it just exports and never tells me where to save it. What is the cause of this?
Hey I’ve been struggling to export the R15 from roblox studio to blender, it keeps generating these meta parts and it shows in blender, the blender addon doesnt seem to recognize it since nothing is showing on it, any help would be appreciated.
I wish there are error handlers. Like mine actually freezes studio and there’s UI glitches. That aside, I hope Cautioned’s plug-in gets an update Though when getting rigs, if it crashes, it’s good to rebuild the rig. Sometimes it loops itself, I think?
Another note is the baking. I hope that there’s customizable steps so we can get an optimize amount of keyframes than every frame is keyed. It’s laggy for me when editing in Moon Animator.