Honestly that might be the best idea to make a whole post about this as it might be to do withing more than just these plugins. Did you not make the rig on RigEdit then?
And once again if you want me to look at it I can.
But for now sorry that I couldn’t fully help you with a solution.
But like you said if you make this it’s own post then you might get others to help you who might know wjats up.
I finally found the issue, the scale of a costume viewmodel has to be set to 1, that also includes the model which has been exported to blender from roblox.
Oh, Roblox apparently changed some default settings around, so make sure the PrimaryPart of the rig is set to “Torso” instead of “Head” when exporting it to Blender.
Edit: Alright, I’ve gotten everything working up to when I import my animation back into Roblox Studio. Then it doesn’t play at all. I’m using Blender 4.2.
I have a problem, every time I export rig from studio, there is no file folder opening to save it at a location it just exports and never tells me where to save it. What is the cause of this?
Hey I’ve been struggling to export the R15 from roblox studio to blender, it keeps generating these meta parts and it shows in blender, the blender addon doesnt seem to recognize it since nothing is showing on it, any help would be appreciated.
I wish there are error handlers. Like mine actually freezes studio and there’s UI glitches. That aside, I hope Cautioned’s plug-in gets an update Though when getting rigs, if it crashes, it’s good to rebuild the rig. Sometimes it loops itself, I think?
Another note is the baking. I hope that there’s customizable steps so we can get an optimize amount of keyframes than every frame is keyed. It’s laggy for me when editing in Moon Animator.
Does anyone knows when I import rig to Blender, body parts are named like this: Rig21, Rig31 eetc, instead of being named like RightUpperArm, RightLowerArms, etc?
I think this is very much so messing my process of exporting/importing animations from Mixamo.
Not quite. It depends on your blender version. Use this updated version of the script. This works with Blender 3.0 - 4.2+. (Blender 4.3 currently not supported, use 4.2 or lower in the meantime)
Note: Im on Blender 4.2.7 ( I also tried on Blender 3.2.2)
Im able to get R15/R6 rigs working with Roblox’s RigBuilder but I cannot my custom models to properly generate the bone hierarchy when I Rebuild Rig in Blender.
Here is the model with the bone hierarchy (Primary Part is ZM01 which is also anchored, its he only model in the project workspace and centered at 0,0,0). I export using the newer Export Rig Button > Save Obj File
Then in Blender I import File > Import FBX [RBX Animations] Rig Import > Select Obj.
In Rbx Animations Blender Plugin>Rebuild Rig>Connect. The result is an incorrect bone tree.