Blender Rigging Vs. Studio rigging

My friend and I have been struggling trying to rig a humanoid R15 model in studio alone, using a multitude of youtube tutorials, with no luck. Upon a single google search, I was able to find a roblox article saying it can be done in Blender alone and the. imported

So, naturally, I have a few questions. Im not very sure if this is the right place for it, as I am fairly new to the Dev Forum.

  1. Is it possible to fully rig a r15 humanoid model in Studio?
  2. Won’t studio complain about importing an entire fully rigged character from blender, seeing as there’s no way it will be under the triangle limit, or is there some exception I’m not seeing?
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Creating a humanoid R15 model is not possible, rather that is considered Custom Rig, although I have a rigged R15 model that can help you export animations or the same model

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I think weve got the whole importing thing down, the main problem now is having it be essentially a clean slate for already made roblox animations (walking, dancing, all those) without it being messed up or just not working at all (T-Pose)

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