I am trying to import a terrain made in blender to roblox.
i am having this weird glitch where my character starts flying above certain parts of the terrain.
i have tried making the terrain size really small and changing the collision fidelity to precision convex(the last option) but still i am facing the same problem.
I recently helped someone out with this issue, all you gotta do is make sure PreciseConvexDecompition is turned on for the mesh in properties of the mesh. This can be found under behavior as ‘CollisionFidelity’.
Oh you did??? I didn’t even notice that in the post, wow. Well, not too sure what happened there then, it’s really odd. I’ll get back to you if i find out
Well if you’re looking for good collisions you could use an obj converter plugin to convert all the tris in the terrain to wedges on Roblox. That’ll guarantee good collisions, however you may sacrifice some performance.