Blender Terrain collider glitch

I am trying to import a terrain made in blender to roblox.
i am having this weird glitch where my character starts flying above certain parts of the terrain.
i have tried making the terrain size really small and changing the collision fidelity to precision convex(the last option) but still i am facing the same problem.


here is the terrain size and you can see the character is still floating

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Hey there RagingRahul!

I recently helped someone out with this issue, all you gotta do is make sure PreciseConvexDecompition is turned on for the mesh in properties of the mesh. This can be found under behavior as ‘CollisionFidelity’.

Hii Kevin.
I did try that option as I mentioned in the post above.
Still the problem remains.

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Oh you did??? I didn’t even notice that in the post, wow. Well, not too sure what happened there then, it’s really odd. I’ll get back to you if i find out :slight_smile:

Yeah.
A solution will be highly appreciated :blush:

There’s 3 solutions for this,
If this problem help you, Try using search tool commonly

I hope this fix your problem :slight_smile:

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Well if you’re looking for good collisions you could use an obj converter plugin to convert all the tris in the terrain to wedges on Roblox. That’ll guarantee good collisions, however you may sacrifice some performance.

A good converter plugin is OBJ Collision Generator Plugin