Bloxy Bingo - Player Manual
If you’re looking for quick answers, the Frequently Asked Questions (FAQ) may be of help.
Contents
- Game
- Navigating the Game
- Schedule
- Shop
- Item Types
- Inventory
- Membership
- Gamepasses
- Private Servers
- Settings
- About Settings
- Audio Settings
- UI Settings
- World Options
- Game Passes
- Appendix
Game
The game will start with a quick overview of the game, reminding you of the pattern sequence which will be running for the game (as covered in the Types of Game section), it will also display how many gems will be rewarded for claiming each pattern.
The game will then proceed with numbers being called. Eventually someone will complete a pattern, a pause will occur to check to see if anyone else has that pattern, and then a victory sequence will play. The game will then continue waiting for the next pattern to be called.
Once all patterns have been called, the game will end and you will be shown a summary screen giving statistics about the current game.
Objective
The objective of the game is to be the first to mark off either numbers or icons to a specified pattern.
Game Play
Calling Numbers
Numbers/icons are called periodically. Numbers called are selected at random. When numbers are called they are displayed:
-
On the top of your screen -
On the main board -
On the repeater screens around the game - Audibly by the bingo callers’ voice.
Cards
When a number is called, you should check your cards to see if the called number has been called, and if so click to mark it off.
Above your card there will be a “To Go” indicator. This indicates the minimum number of numbers needed for you to be able to call bingo. e.g. “To Go: 4”.
It will display “BINGO!” if you have just marked off a number to complete the current pattern.
Sometimes it may display “missed” if you have marked off the number, but did not mark it off in time hence invalidating your claim. Occasionally this may appear by mistake, so it’s worth trying to press the button anyway.
The number displayed is based off the current pattern, and the markings you have made. Because it is based off the markings made, if you turn off certain settings which allow you to mark in any square regardless of numbers called, it won’t display an accurate number.
Pattern
The pattern is what is made by marking of specific squares on a card. The patterns needed will vary on the game (explained in the Types of Game section) and will change as the game progresses.
You can view the patterns for the current game on the main board.
If the pattern has already been called by a player, it will be highlighted in purple. The pattern below the highlighted one will be the next one.
The grid below this list will cycle through the valid patterns which would let you bingo. (For example, in the image the patterns are cycling for “2 Rows”).
Calling Bingo
Once you have a valid bingo pattern, you should press the Bingo button to call bingo, to make a claim. (You can also press the Enter button on your keyboard as a shortcut).
Once the button is pressed, the game will check your cards to see if you have a valid bingo. If you do then the game will pause, giving others opportunity to double-check their numbers and also make a claim.
A valid claim must:
- Have numbers marked of as according to the current pattern.
- The numbers marked off must have been called.
- The last number called must form one of the markings in the pattern.
If any of these criteria have not been met the claim won’t be valid and the button won’t appear to do anything, expect for the last case in which case you will get an error message informing you of the problem.
You will be rewarded with the gems for making a claim. If multiple people or cards have claimed for the pattern, the reward will be divided by the number of cards with a valid claim, floored, and distributed for each card a player holds with the claim.
Please note: you must be in the game from the start of the round to call bingo. If you haven’t the button won’t appear and you will see this message:
Types of Game
British Bingo
Grid: 9x3
Largest Number: 90
Grid Fill: Sparse - 5 numbers per row.
Grid Ordering: Numbers in a column will be in increasing order. Numbers in a row will be in a tile as according to the tens value of the number (for example, this means if you know the number is in the twenties you only have to scan the 3rd column of your cards).
Call Style: “Two and three, number twenty three.”, or occasionalt in dedicated British Bingo servers, rhyming calls e.g. “Winnie the Pooh, Number forty-two.”. A full list of these calls can be found in the “British Bingo Rhyming Calls” appendix.
Card:
Pattern Sequence:
- One Row (All numbers marked off in any row)
- Two Rows (All numbers marked off in any two rows)
- Full House (All numbers marked off)
American Bingo
Grid: 5x5
Largest Number: 75
Grid Fill: Complete, with “Free Space” in center which can be marked off from the start.
Grid Ordering: Numbers are called with a letter, the number will be found under the column with the letter.
Call Style: “B, one and five, fifteen.”
Row | Numbers |
---|---|
B | 1-15 |
I | 16-30 |
N | 31-45 |
G | 45-60 |
O | 61-75 |
Card:
Pattern Sequence:
- Line (all number marked off in a line of 5 in any direction: horizontal, vertical, diagonal)
- Pattern (All numbers marked off in a specified special pattern, as shown on board)
- Blackout (All numbers marked off)
Arcade Bingo
Grid: 4x4
Largest Number: 80
Grid Fill: Complete.
Grid Ordering: Numbers are called with a colour, the number will be found under the appropriately coloured column.
Call Style: “Blue, five and six, fifty-six.”
Row | Numbers |
---|---|
Red | 1-20 |
Yellow | 21-40 |
Blue | 41-60 |
White | 61-80 |
Card:
Pattern Sequence:
- Line (all number marked off in a line of 4 in any direction: horizontal, vertical, diagonal)
- Two Columns (All numbers marked off in any two columns)
- Full House (All numbers marked off)
Lotería
Grid: 4x4
Number of Icons: 56
Grid Fill: Complete.
Grid Ordering: Random.
Call Style: "The Spider.**
Card:
Pattern Sequence:
- Line (all number marked off in a line of 4 in any direction: horizontal, vertical, diagonal)
- 3x3 Cluster (All numbers marked off in a 3x3 square cluster)
- Blackout (All numbers marked off)
Game Statistics
At the end of the game you will be shown a game statistics page, it shows the following information:
- Podium: Displays the avatars are the users who won each stage of the game, they will only be placed on the highest podium they won in. Below the username list the number of numbers you had to go to get this stage is displayed.
- Numbers Called: The number of numbers which were called in the game.
- Cards Played: The number of cards you played with in the game.
- Numbers marked: How many numbers you marked off (across all cards) in the game.
- Marking Accuracy: The % of numbers which were called, which you had on your cards, which were marked off within 3 calls. (might be currently glitched)
- Total Numbers: The number of numbers you had on your called.
- Total Called: The percentage of numbers you had on your cards which were called.
- Unique Numbers: The number of unique numbers you had across your cards.
- Unique Called: The number of unique numbers which were called in the last game.
- Gems Earned: The number of germs you earnt during game.