I’m back with the same problem, it only works when it feels like it, not always, I’ve checked several times and it works from time to time
Does the localscript restart when you respawn?
ResetOnSpawn only applies to GUI elements
explain, I don’t understand what you mean
i prefer putting another script, add task.wait(1) or waitforchild because when player script checkes for character, it’s not loaded
this local script should solve the problem, but it only happens when it feels like it, not always
Try adding a while loop, always checking if the player’s health is smaller than 0, and if it is, the loop breaks and the blur gets set to 0:
while game.Players.LocalPlayer.Character.Humanoid.Health > 0 then
wait()
end
Blur.Size = 0
Because the connection is quite broken sometimes.
it doesn’t work that way either
i have another solution, make gui don’t reset on spawn and then you can press exit, easy and simple
To do this, select property of ResetOnSpawn to false in screen gui
I tried, it aggravates the problem more
ok, i don’t know what is problem now, sorry Flash but i can’t help you, you could try to rewrite entire script, or prevent resetting character, maybe try to change location to starter gui or something. I run out of ideas
maybe go for a walk, sometimes ideas come next day, it’s helpfull, it’s my tip for you for now
good idea that when you touch a part, do not allow reset and when you press exit, allow access again
you see, always idea comes from nowhere, next time maybe experiment ect. with alternative ways such as maybe buttons or something.
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