As a Roblox developer, it is currently too hard/impossible to make certain areas on the screen appear “blurry.” I used to use neon to somewhat achieve this effect with parts, but with new lighting updates it’s much less viable. Glass is another material you can kind of use to make this effect but meh.
This effect or material would make the screen appear “blurry” at a certain position, similar to neon but without a glow. It could look like this:
I was originally thinking of this as a new material, but it might be more viable as a separate effect in lighting. Maybe the use cases I have would change that:
Use Cases
Making parts of the screen appear blurry (duh).
Blur for the backgrounds of shops, editors, etc. that show actual 3D parts in a 3D space.
Making certain parts of the map appear blurry, such as the bottom of my new floating island map (Currently using neon to achieve this effect, looks better in FIB lighting):
Heat effect for fire (Imagine how cool this would look!)
Invisible “ghost” effect for games like The Stalker (A classic!) or other horror games.
Cool way to show certain parts of the map are off limits, like maybe blur out a certain point until a player completes a task.
I’m sure everyone would list many more cool use cases! Just sitting here thinking of all that’s possible, the use cases I already mentioned would be amazing. I hope this goes into consideration!
I remember awhile back, they had a demo for a depth of field. Personally, I think that would be absolutely amazing for games as it adds a huge power to convey scale or focus. I think this can fall into the same vain but maybe even to a higher degree!
That would be amazing to see. Seeing as a force field affect is soon approaching and already existing glass affect is in the game, its totally possible!
The second image looks like it can be achieved by simply blurring the skybox texture like he did in the reference image? The effect may be a little different.
That’s just a poorly photoshopped image. It was supposed to look like a semi-transparent neon part.
As you can tell in the other examples, blurring the skybox is not what I’m trying to achieve. It’s a material that “blurs” certain parts, like in the first image.
bump, this was discussed by a staff member a few years back with sad news reminding us that the current engine can’t support such feature due to complications in rendering and stuff but now 6 years later I would like to revive and request this feature again or at least get assured it’s not possible yet, but considering depth of field is basically this feature just not given the flexibility to move it and place it in a fixed location this could very well be possible today (imo-o)
this feature would help developers immensely with visual effects such as distortions, warps and more giving us WAY more options for imagination, this would also help with blurs for builds, cutscenes and much more
to add further, this effect is already possible with the glass material and VERY specifically modelled meshes at a very specific transparency and at a maximum graphics level so to think of it, it’s already here just not…usable? properly
the images are 90% for a different topic called distortions but there is blur in here too