NOT FIXED, ROBLOX ARE COVERING UP THIS BUG
I have noticed recently (January 2024) that myself and a lot of my friends have been noticing that Roblox for whatever reason is compressing materials of parts in experiences. Please can this bug be fixed as it makes experiences look absolutely hideous.
My system has no issue in regards to hardware availability, and this issue is occuring in experiences where it was previously not an issue;
System Specifications: 12th gen i5 12600k (10 core, base 3.69GHz), 16gb of DDR4 RAM (3200MHz), RTX 3060ti with 16gb VRAM, and 600-750mbps internet connection.
This is an issue even when it sometimes chooses not to compress them to this degree. Compared to studio, the resolution and compression of materials is ABYSMAL on the client, even though the client would be rendering far less as it limits the distance parts are rendered at as well as not rendering studio-exclusive things? The client should have more control over the quality of what is rendered, especially for users whom know their system can handle the natural resolution of materials and textures.
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Below are two images of the same location from within my experience, first in studio, second in the client:
While I first noticed this issue in my experience, this issue affects most experiences with adequate detail, so I can only presume that this is Roblox poorly detecting hardware availability being lower than it actually is. I would appreciate for Roblox to allow the user to have more control over the performance the client will attempt to use, such as material and texture resolution quality, render distance, etc.
Quite frankly this is getting ridiculous, the quality control for client updates is SHOCKINGLY nonexistent, the amount of bugs over the many years I’ve been using the platform that get added to the client that BAREBONES testing would reveal as an issue is SHAMEFUL. Please do better, if you can afford to buy random companies, you can afford to put more money into R&D and Quality Assurance.