I’m rigging a ship in Blender, and everything works fine there. But once I import it into Studio, the bones are completely messed up—they don’t move with the parts I weight painted them to. Any idea what might be causing this or how to fix it?
I’m not sure if this is why but… are you moving them in the regular studio viewport or the animation editor?
(are those the bones or the whole…sail?String? Idk what that is srry)
Moving it in normal viewport, And in blender yes the thing I’m selecting is a bone connected to the sail string.