Body mover lagging for other players

How i can fix that ball is lagging for other players
I set the ball network owner to player cuz if it’s server it’s lagging for players
When i use LinearVelocity ball is lagging for other players but when BodyPosition(for dribble system) it don’t

How it looks for me:


For other players:

Here is script:

ball:SetNetworkOwner(player)
			ball:SetAttribute("State","Shoting")
			ball.Owner.Value = player.Name
			
			local shotSound = game.ReplicatedStorage.Shot.ShotSound:Clone()
			shotSound.Parent = workspace
			shotSound:Play()
			game.Debris:AddItem(shotSound,2)
			
			local direction
			local factor

			ball.Attachment.Balls:Emit(50)
			ball.Attachment.Lines:Emit(50)
			ball.Attachment.Circle:Emit(1)
			ball.Attachment.Circle2:Emit(1)
				
			if Power <= 30 then
				factor = 5
			else
				factor = 3.75
			end

			if arg == "yes" then
				direction = dir * Power / 2  * factor
			else
				direction = HRP.CFrame.LookVector * Power / 2 * factor
			end

				if direction.Y < 0 then
					direction = Vector3.new(direction.X,0,direction.Z)
				end
				
				local velocity = Instance.new("LinearVelocity",ball)
				velocity.Attachment0 = ball.Attachment
				velocity.MaxForce = 2000
				velocity.VectorVelocity = direction
				local falling
				
				delay(0.4,function()
					velocity:Destroy()
					canTouching = true
							
					task.wait(1)
						
					if ball.Owner.Value ~= "Neutral" or ball.Owner.Value == player.Name and canTouching == true and ball:FindFirstChild("LinearVelocity") == nil and ball:FindFirstChild("BodyPosition") == nil then
						canTouching = false
						for i = 1,5 do
							ball.AssemblyLinearVelocity = 0.6 * ball.AssemblyLinearVelocity
							ball.AssemblyAngularVelocity = 0.6 * ball.AssemblyAngularVelocity
							task.wait(0.01)
						end
					end			
				end)

Thanks everyone for help and sry for my english

1 Like

Could you show what it looked like when you set the NetworkOwner to the server?

Yes, here how it looks for player with server NetworkOwner

For all who need fix this problem too i just change LinearVelocity into BodyVelocity

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