BodyAngularVelocity not working

Hi, I am trying to make it so that the car will “spin” out when it touches a part, however, it’s not working and saying that BodyAngularVelocity isn’t a member… but it’s there… here’s my code:

script.Parent.Touched:Connect(function(object)
	local Part = object.Parent
	Part.PrimaryPart.BodyAngularVelocity = Vector3.new(0,20,0)
	
end)

I figured out the issue with this line:

Forgot to add the property. Would anyone know how to make it spin faster?

Make the magnitude of the vector bigger.

Vector3.new(0, 2000, 0)

Now it will spin with 100 times more force

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Would you know how it can spin faster while a player is sitting? Would I just make it a higher value?

Yeah you should be able to do that.

You might also need to change the MaxTorque property or P property depending on what you’re doing.

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