We are excited to announce that bones are now selectable in the workspace while in the Animation Clip Editor. Previously, if you wanted to use a dragger on a bone in the workspace you had to either click on the area on the rig associated with a bone or add the bone as a track in the Animation Clip Editor and click on the track.
Now you can simply click on the adornments that represent a bone to:
- Select the respective bone in the Workspace
- Add draggers to the joint associated with the bone
- Have the bone show up as a track in the Animation Clip Editor
This should make the process of transforming bones in the Animation Clip Editor faster and easier.
When you select a rig in the Animation Clip Editor that has bones, pink adornments should appear over the rig in the Workspace.
Hover on a sphere or cone adornment. The adornment should change in opacity and color when you are hovering over a selectable adornment.
Select the adornment in order for draggers to appear. Use the draggers in order to alter the transform of the respective joint and for the bone to be added as a track to the Animation Clip Editor.
We hope this speeds up the workflow of animating skinned rigs with the Animation Clip Editor. Please let us know if you run into any issues.