[Update] September 12, 2022
Hi Developers!
We have been busy recently making a variety of improvements to the Animation Editor in Studio, from releasing the Curve Editor to introducing Bone Selection. Today, we are very excited to announce another new feature: Face Recorder in the Animation Editor.
Earlier this summer we announced the full release of Dynamic Heads, which allows using FaceControls and face animations to make Avatar Heads come to life. Previously, the best way to animate a Dynamic Head was either by manually setting values to each FACS pose per track or using facial sliders in the Face Animation Editor to create and save unique expressions on the timeline.
This new feature allows you to use your webcam to puppeteer an Avatar with a Dynamic Head in Studio: crack a smile, rock your head side to side, or wink, and the Avatar will follow your facial movements. Record your facial movements and we’ll process the keyframes in the Animation Editor
For detailed instructions on how to use this feature, see the Animation Capture - Face Documentation.
The above example shows the video recording overlaid to show the side-by-side, but when you use the feature, the original video is not saved and is not shown in Studio
Once you’ve recorded yourself, the keyframes will write to the Animation Editor, where you can tweak the values and edit the animation just like you would with any other animation. Also, keep in mind that this is in beta, and is slowly rolling out. Because of this, you might not have access to this feature just yet.
We’re looking forward to seeing what kinds of facial animations you all make with Face Recorder!
Big thanks to @singing_sushi @tommosaur @wengawenga @SooperDouper @pixgenerator @doble_vee and @BloxSoMeta for all their great work on this.