Bones aren't imported regardless if keep zero influence bones is on

is there no “LeftUpperArm” and whatever? The screenshot is cut off

I guess the context of what should? be bones are meshparts with Motor6Ds answers my question. Do you want everything to be bones?

Not that I know how or why this is happening, just a little confused. I think Roblox ONLY lets you animate one or the other, like you can’t have both, but I could be wrong.


as a random thing to throw out there, this video might help:

!nvm this video is for animation, not the rig/character. maybe one of those export settings though?

1 Like