As a Roblox developer, it is currently too hard to determine whether or not the humanoid is currently moving (via :MoveTo) at a certain point in time without constantly monitoring MoveTo calls and the MoveToFinished event
If Roblox is able to address this it would let me be able to determine whether or not the humanoid is moving
I don’t really think that would work in practical solutions because isn’t velocity influenced by external forces too such as gravity and other humanoids/objects pushing around this humanoid?
@Osyris That’s what I’m going to be doing now but I think that it’s messy still
Ugh, there actually is an internal bool tracking this, but we don’t expose it anywhere in reflection.
I’ll mention it internally and see if we can display it as a readonly property.
MoveTo seems messy to me because it also has an 8 second timeout that no one knows about.
They’re looking for a property that determines if the humanoid is moving because they were prompted to do so by the MoveTo function, not just movement in general.