So we can encourage players to follow our account (despite the fact following doesn’t serve much use so far ;))
Who a user is following and who their followers are is publicly visible, so I don’t really see a problem with it.
I’d like to use “bool IsFollowing( int userId )” in a server to see whether players are following me, and if they are they get a little something but I don’t think it’s a thing so far
I’d like to use “bool IsFollowing( int userId )” in a server to see whether players are following me, and if they are they get a little something but I don’t think it’s a thing so far[/quote]
You can already determine who somebody followed into a server, no?
I’d like to use “bool IsFollowing( int userId )” in a server to see whether players are following me, and if they are they get a little something but I don’t think it’s a thing so far[/quote]
You can already determine who somebody followed into a server, no?[/quote]
I mean dese ones
I’d like to use “bool IsFollowing( int userId )” in a server to see whether players are following me, and if they are they get a little something but I don’t think it’s a thing so far[/quote]
You can already determine who somebody followed into a server, no?[/quote]
[strike]Yes, Documentation - Roblox Creator Hub
ninja’d
I’d like to use “bool IsFollowing( int userId )” in a server to see whether players are following me, and if they are they get a little something but I don’t think it’s a thing so far[/quote]
I meant I didn’t see any problems with implementing the feature – not that it wasn’t a problem to get that data currently.
I get the feeling we’d have a repeat of the ‘thumbs up for VIP’ games. Although, I suppose it’s the equivalent of ‘join PHEER 4 free stuff’ in some games - players can just leave the game and give it a negative rating.
In all fairness, it’s pretty easy to check if a user is a follower right now anyway, so it doesn’t make much difference. It’ll just make it easier so that we don’t have to waste HTTP requests getting something through a proxy
or set up our own proxy when ROBLOX decides to block requests from rproxy.
Why block rproxy? The reason roblox.com is blocked is to stop servers from DoSing ROBLOX. Unless rproxy has more power than roblox.com, I’m fairly certain rproxy would work as an effective bottleneck. (Unless I haven’t been told something)