We love seeing all of the engaging events you’re creating to promote your experience and boost user engagement, so we’re excited to launch “Trending Events in Experiences” on Charts to help even more users discover your creative events.
This new sort shows active events based on the experience’s daily active users (DAU), filterable by location and platform, to help players quickly find relevant events to join and is available globally, across all platforms: desktop, mobile, tablet, and web.
To be featured in “Trending Events in Experiences”, ensure your event meets the following criteria:
An active event that started within the last 7 days
Minimum of 1,000 RSVPs
Visible to all users (not private)
What’s next?
We’re committed to continuously enhancing our event discovery system! Soon you’ll see event recommendations in more places like Home, Notifications, and Search. We’re also working on a revamped Events Details Page that makes it easier for users to find the essential information about your upcoming events.
Learn more about the Events and Updates System and how to create your own event here. We’re excited to share your events with more users!
Most of the catagories feel samey, At least this is mainly targeting Event activity through “Notify me” notifications, Not gonna lie. I feel like there is not many players who press that button to get notifications of their game updating. Either that it should probabaly be more noticeable for players to know. So then these Event activity catagory improves.
fully agree, much like advertising its moreso going to make the user more likely to use the product at a later date through other methods, such as directly finding the product (or in this case, the game). If a user already plays a game, they’re more likely to play it via the continue playing or favourites categories than the notification, especially if they see the notification at a time inconvenient for them to play.
stop finding lots of different ways to phrase “highest ccu sort” (as obviously now the top games will prioritise having events active and therefore will just take over the events page very quickly) and making out as if it will benefit discovery to anyone other than those already highly discoverable
We do NOT want discoverability of the most popular games on the platform, we want discoverability of undiscovered games (obviously we have already discovered the most popular games).
I like this but also don’t. I like seeing a list of events as I don’t keep up every game update on the platform, so a list of them I can look through is good.
Not sure about that one. The most popular games will get the most trending events. Mostly a copy of trending experiences section.
Wouldn’t it be a better idea to idk, just have a whole separate category for searching events where even unpopular ones are searchable, as long as they’re public?
While I don’t want 3 visit starter places to flood the charts, there really has got to be a better way to do this
I do like this, and am glad that events are being given more attention. Having it be based on how many people are explicitly pressing “Notify Me” is great as it actually highlights the events, I was worried that it would simply be another trending sort with a “does this experience have an ongoing event” filter.
Though, I think I’d be more interested if it weren’t limited to trending events only. I’d love sort options under this, so we can filter these events by other factors such as “Newly Created Events”? Something like:
I want to see a notification on experience tiles that shows whether or not they have an active event. Without some visual indicator on games that they’re up to something, it feels very stagnant. A sort doesn’t help with this feeling.
translation: “Boosting the Visibility of Games that are Already Popular”
since this sorts by daily users this does not help smaller devs at all, do better
Honestly it just feels like another popularity display again. Clearly the pre-existing games with 10K+ CCU and massive community owners will always have an edge to fill the RSVP prerequisites over the smaller struggling games of 100 CCU or less and small communities.
What’s stopping the biggest and most successful developers from just filling up that entire category at that point?..
This may not be the same for everyone, but even YouTube’s algorithm is better than this as it occasionally gives me really new and underrated videos from new channels (with said videos even sometimes being the first ones for certain channels), with it sometimes even displaying my own shorts in the feed, while at least somewhat considering what I’m watching and tuning the recommended based on that
Meanwhile the roblox algorithm is really static, the same few games keep appearing and something you played like last year has a decent chance of getting stuck in recommended limbo (and sometimes games you never intend on playing get stuck too)
Visual examples for both algorithms, starting with YouTube:
Roughly half of the games you can see here I’ve played with various amounts of time since the last play, some of the displayed games I’ve last played a few months ago, while some others I haven’t played in several years
If you wish to actually legitimately definitely certainly absolutely increase discoverability, add a sort for new/underrated games or allocate some recommended slots for such, we’ve been saying this stuff time and time again for a reason