Boston Remastered: Combat Mechanics

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Currently, only melee combat is live. Firearms will be added at a later point and this will post will be updated then

Boston’s melee system currently uses a unified melee handler, meaning that all melee weapons function identically, although their behavior varies by weapon.

Melee Combos

All melee weapons are set up to perform combo sequences. Worry not! This is derived from original Linked Sword behavior which uses a two move combo (slash and lunge).

Combo Damage (controls weapon effectiveness)

Typically, all animation combos do different levels of damage (just like how the Slash in a Linked Sword does less damage than the Lunge). As a rule of thumb, you can assume that combos further in the sequence will do more damage than those at the beginning of the sequence

Skipping Combos (controls weapon handling)

Recall the Linked Sword. For those familiar, think about how you are able to skip past the slash animation and proceed directly to the Lunge animation with a quick double click. However, you are not able to skip past the Lunge and proceed to the Slash, you must wait.

Combos in Boston perform similarly. Some weapons allow you to skip combat moves, others do not. Experiment and play around to see how things perform

Moving to the Next Combo (controls difficulty)

To move to the next animation in the combo, you must trigger the next attack within a certain window. This window starts X seconds before the current animation ends and ends Y seconds after the current animation ends. If this isn’t making sense, imagine a window where you must click to the next animation when there is less than 0.5 seconds of the current animation remaining and more than 0.3 seconds cannot have passed since the animation actually ends.

This is a mechanism for controlling difficulty, as different melee sequences can be made more or less difficult by controlling the ‘easiness’ to progress to further animations.

Team Killing

Team killing is determined by your own team affiliation, not by the weapon. If you are on a team like the Royal Army, you will not be able to damage your teammates.

By default, this is turned off for teams.

This post will be updated as more information comes

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