This is huge. You donât know how perfect this timing is for this update. Sure, it came out more than a month ago, but I havenât been on Roblox lately xD
There is one thing Iâd like to say, tho. Ik lots of people have already vouched for some sort of local wind to be added, but Iâd like to request a type of wind⌠that comes from a point. I have a gem in my game that can control wind (lore-wise, not code-wise), and before you get it in-game I would like it to emit a huge wind-bubble-thing. Like, a raging windstorm coming from the gem. I havenât seen many people (actually none I think) request for wind from a point in space going out in a circular shapeâŚ
Maybe, if you do add LocalWind
or something, you could set a WindPart.WindEmissionType
Enum type to Enum.WindEmissionType.Radial
, and have it blow from an origin point of a sphere out for a certain WindPart.RadiusLength
. And, ofc, the RadiusLength
would only be available when the WindEmissionType
is radial. Maybe even have a number value called WindPart.DecayRate
that would be in how many SPS go down per each stud for any emission type as well. These are just a bunch of suggestions that, yes, would make the Roblox wind release date even farther away, but would make things so much better⌠alsohahabigparagraphgobrrrrrrr
Lemme just check if Iâm getting this right⌠as long as Drag is more than 0, along with the option, wind will affect it? And when the Drag is 0 but the option is on it wonât get affected, correct? Iâd change the name to be more forward abt that. It seems, from the name, that wind would only affect Drag, not the particles as a whole. Maybe with the name changed, and the inferred link between those properties gone, you could lock the property if Drag is 0. Again, just some suggestions
Sincerely, an aspiring developer who probably is way too ambitious with his ideas.
EDIT: Literally just found someone say something about
now I feel stupidâŚ
Hey, at least I elaborated on what he mightâve meantâŚ