Breeze into Wind! [Fully Released]

So good update, this update is awesome. I will use it on my projects :smiley:

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This is so cool!!! The name ‘GlobalWind’ leads me to hope for an eventual ‘LocalWind’ emitter – though I’m not necessarily sure if that’s necessary, it would just all be so cool! :relaxed:

Regardless, very happy this exists now!

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you think somthing like this would pair well with a version of terrain grass decoration for

parts

image

would be like.

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I love this :green_heart:

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I was also gonna ask about this - it’s not exactly related, but I was taking a break from Roblox when it dropped - are there any plans to add these grass terrain decorations to parts, say using a new bool property or something? The performance impact of smooth terrain is pretty bad on a large map and I build my maps entirely out of parts instead as a result.

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i wish it was a thing but it isnt

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I can already tell that you can make some really good and realistic explosion effects using this.

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Good.

Now make wind interact with waves too.

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Has someone created a topic yet for Particle Collisions? This sounds like a great idea!

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this is so awesome! i’ve been waiting for this for so long

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This just made my day. I am about to have so much fun with this!

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HOLY [Expletive] THIS IS AMAZING!!!

I wasn’t expecting this feature to come out so soon!

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pretty cool will ease workflow

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Great stuff!

Is this live in game?

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I’ve been looking forward to this beta for over a year now and I’m really happy that it’s finally here. I actually prepared my game for this last year. When I was doing that, I realized I would need to run some code on a few of my particle emitters to match the GlobalWind property every time it changed. That being said, I’m glad that WindAffectsDrag is now a property on particle emitters.

For anyone that is interested in what it looks like in-game, I have a place that has already implemented it (Rainy Vibes). Right now I have GlobalWind affect some tree leaves, plants, wind vanes and windmills around the map. I’ll be enabling WindAffectsDrag on some falling leaves later this week.

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This is so cool! I absolutely love this update.

Here’s an interesting idea.

A wind instance
This instance would allow you to add wind to only a specific area, allowing you to make things like fans wave things around, or air based abilities in RPG games to wave around particles and grass.

EDIT: After reading a few other comments I see that I had the same idea as @XenoDenissboss1 lol

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Some releases are hit and miss (The new UI windows in studio being a big miss)

and this is most definitely a huge hit, would be interesting to see how I can utilise this

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Great addition! Im hoping to see more innovative features like these in the future! Are you also planning on adding objects that can simulate wind from a set point (for example when you have a propeller that pushes air in a certain direction) and are you also planning on having wind affect the drag from parts?

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thank y9ou davi d basucki thats awesome

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Truly amazing, I needed this thanks!

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