You can also scale the calculator to fit your needs!
It also is able to measure distances in studs, and then enter them into the calculator for you!
Ever been stuck in a situation where you’re trying to calculate the size of a real life object on Roblox? You spend precious minutes searching the web for that one time Roblox released the size of studs in metres then bring up a calculator and do loads of pesky equations to convert units. No more! I say, no more! Now, you just need to select the unit, stick the numbers in the box and voila, you have the stud size!
What’s even better is if you make something in Roblox and you want to know how big it would be in real life, all you need to do is put the stud amount in the right hand box, and it’ll convert it to whatever measurement you’ve selected on the left!
You should allow users to change the conversion factor; not everyone wants to scale their games in the same way. 1 meter to 20 studs puts an unscaled R6 character at 25cm. This is a realistic conversion given the (unchangeable at the time of that blog post) gravity constant, but it’s not a useful one.
You should also specify somewhere on the calculator what you are basing these conversions off of. It’s obvious that this is a problem because multiple people in this thread had to ask, and my guess is that most people’s first assumption is that it is based off character height, when you instead are basing it off of the acceleration of gravity.
Considering I use a special conversion rate based on size of the cars I’m using, rather than basing on Physics or Character Size, this is essentially, like you said, just something making a baseless calculation of a random conversion rate.
I clicked on this post originally thinking it was something that would tell you the stud distance from one item to another. Would be nicer to have either:
This really isn’t meant to be a calculator in that sense, and I don’t see a problem with it being a ‘spreadsheet’, the naming is the best I could think of to convey it’s function to users. People very rarely change gravity in their games, not only this, but changing gravity does not change the scale of objects. Also, the 20 studs to a metre measurement has worked pretty well for me when sizing most objects. (note that I am going to add a scaling feature given the feedback here)
By your logic of taking issue with it being a ‘spreadsheet’ we may as well not have any plugins as you can just use the command bar. The point is that it’s convenient; It’s easier to have it within a WidgetGui so that you don’t have to tab in and out of studio, do calculations to convert between units before converting into studs and get a calculator every time.
I released this because it’s useful to some people, and I made it because it helps me personally, if you don’t find it useful then please, feel free to never use it