Bubble Chat on mobile (and desktop?) cuts off

Man, this happens in any device i use.
Instead of expecting “Hello, welcome to Roblox! I hope you have a wonderful time”
I get “Hello, welcome to Roblox! I hope yo”.
The chat is buggy right now, i hope the new bubble chat will get released.

It is released… You need to enable it to be implemented in your game.

Are you guys able to fix it by doing something in the client because I don’t think it happened because of scripts.

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We have turned on the new fix, please let me know if it is still happening. We believe there might be multiple origins for the bug.

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I found that this is still happening, particularly in Roblox Islands which still uses the old bubble chat.

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This is still happening in any game using bubble chat from my experience, at least on computer (I use exclusively pc and see this regularly happening to any bubble chat game)

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It’s November.
Yes, Roblox released the new bubble chat, but the old chat is still used in a lot of games.

This is getting quite annoying with the old bubble chat. It would be great if you fix it.

Devices used for testing:
HP Pavilion Gaming Laptop
Nokia 5.3
Macbook with Sierra version
Xbox One
(BlueStacks) Samsung Tablet A9

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Implementing a fix for this has probably been scrapped due to the new bubblechat system.

Still would like to see it fixed though as the old system is still used in a lot of games and to be honest I sorta prefer the old one over the new one. At least we could fork the old one for our own purposes.

This reproduces 100% of the time on PC for NPC chat bubbles, as long as the string is long enough.

I hate to bump this again but this is still an issue, any updates on this?

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The new “BubbleChat” seems to no longer have this problem. The problem is games that only support the old one are in trouble.

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The chat still cuts off on the chat list

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Sorry for the bump but I think I found a fix (albeit it uses a fork) for the cut off on the old chat bubbles.

I was looking through the BillboardGui that contained the chat bubbles (under PlayerGui.BubbleChat) and found that the TextWrapped option was set to true, but it was still cutting off. So I looked at the UIPadding under the BubbleText and tried removing the PaddingTop and PaddingBottom and it worked:
image

image
Player bubble
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NPC dialog bubble
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Then I copied the BubbleChat localscript inside game.Chat (during runtime), pasted it back in after stopped playtest and edited the following:

image

I hope this helps.

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It totally worked for me! Thank you very much! I have been struggling how to fix it for so long.

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