(Bug) Humanoids Wont Detect Ground When they Fall On their Back (or sides) From Swimming State!

I have noticed my npc keeps swimming despite being on ground and It does always happen when the NPC character falls on its back or sides from swimming state.
this is what happens on game:

Also when that happens humanoid floor material is air and not ground as it should be

Frequancy: Always.

File:
Animation - Copy.rbxl (84.3 KB)

Expected behavior

When falling on its back from getting out of water, Humanoids should detect ground, fire the falling down, landed, and then get up states respectively, same as it does when it falls on its front from swimming state. Thank you.

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Thanks for the report! Can you confirm if it is still happening? (Im still getting the timing right to flip the humanoid over in your repro :slight_smile: ) I changed some things about the transition out of swimming in May.

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It seems to be fixed. thank you

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