I have a surface light (1) that is passing through a part (2) and hit the ceiling (3), even it’s pointing to the bottom (floor):
Why? How to avoid this?
I have a surface light (1) that is passing through a part (2) and hit the ceiling (3), even it’s pointing to the bottom (floor):
Why? How to avoid this?
Set the angle to 0, 180 or 360. Failure for that to work try increasing the range & decreasing the brightness.
If you’ve rotated/titled the part it’s possible that its bottom facing face is in fact its relative top face, or some other face (try playing with the “Face” property).
To make it easier, could you test it on this project?
light.rbxl (32.4 KB)