I was recently adding an update to my game when I think I may have stumbled upon a bug. SpecialMeshes with a Texture (property) don’t seem to get affected by VertexColor once inside a tool.
PC Info: Windows 10, 21H2 Date First Experienced: July 22, 2023 Date Last Experienced: July 25, 2023
Open Roblox Studio and add a Tool
Inside the tool, make a new Part called “Handle” with ForceField as its material.
Insert a new SpecialMesh inside the “Handle” part with any MeshId and TextureId of your choice.
Change the VertexColor property to anything different than (0, 0, 0)
Upon Using the Tool in the experience, the VertexColor is not changed.
Video of the issue (too big, had to post it on youtube):
Expected Behavior: The Mesh’s VertexColor Property should change the color of the Mesh, regardless of whether it is in Studio or In-Experience. Actual Behavior: The Mesh’s VertexColor Property only changes the color of the Mesh inside Studio, not in-experience.