As a Roblox dev, it is a little complicated to create and use quality motion captured animations.
The best resource I’ve found that gives a hint on how to do this is from 2017.
It’d be really cool if there was a video-to-motion-capture feature built straight into Roblox Studio.
If Roblox is able to address this, it would improve my dev experience because I could more easily create high quality animations in way less time.
There are already a number of companies popping up that claim to take 2D video and map it to a rigged 3D Armature as an animation. Most of them use some sort of machine learning. Here are a few motion capture companies I found online:
just wait for mesh deformation update, aka skinned meshes.
you will be able to use any software that export .fbx file to make your animations
and this softwares most of them allow you to import video,gif,images as references for helping out the animation process.
i’m super hyped for the mesh deformation update, finnely start working into hight detailed meshes and animations with bending kness, elbows and etc.
It’s already possible to import motion captured animations into Roblox.
What I’m asking for is something built into Studio to make motion captured animations easily.
So what?
Roblox isn’t a clone of Unity or Unreal, and it’s designed to be way more user friendly.
The point of adding this feature would be to encourage quality animations by making it more user friendly to create them.
If anyone’s trying to turn videos into Roblox animations, this might be worth checking out:
According to their pricing page, they have a free plan where you can make 30 seconds of animations per month (provided each animation is >1 second). Their paid pricing doesn’t seem unreasonable for short animations (way cheaper than motion tracking hardware ATM, but that might change in the future).