BulkMoveTo should work on Adornments

I want to use WorldRoot:BulkMoveTo to move a lot of ImageHandleAdornment s every frame but updating their CFrame is the major bottleneck now that I use parallel luau to do the physics. I’d like to use this function to update them fast.

These kinds of particle engines use ImageHandleAdornments because they are the cheapest object to render on the platform.

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