Bullet Tracer Calculation Help

So basically, I am changing the way I am vizualizing bullets beams, and I need it to look like something like this (taken from this post) :

I need to calculate Attachments position, CurveSize and Width so it stays the same as it goes away.
Post previously mentioned doesn’t help me out as he used a FE Module, something I don’t want to.
I don’t want any premade scripts or ressources such as FastCast, Fe… (even tho FastCast doesn’t even replicates that type of vizualization)
I also pointing that I am not implementing bullet physics (bullet goes straight forward all time)

Thanks!

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Dumping. Any help is appreciated :+1:

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Dumping again. Really stuck on that

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