Bypassing Particle LOD Rate Throttle

Right, I’ve just come to realise that there isn’t any way for the client to know the Automatic quality level as the only way we have right now is via UserSettings().GameSettings.SavedQualityLevel.Value which returns a value between 0 to 10, anything above 0 is manual values whereas 0 is automatic.

Quite unfortunate but I’ll be bumping this topic since this is a problem and can only be solved if Roblox simply just updates SavedQualityLevel with whatever the Automatic value is.

1 Like