This would be something I’d be interested in prototyping on the R15 character with my 3D-modelled clothes!
I wonder the feasibility of using clothing deformation on ragdolls?
This would be something I’d be interested in prototyping on the R15 character with my 3D-modelled clothes!
im curious to see how the mesh rigged version of the 2.0 characters in your game would look, since the gaps on the original r15 2.0 always bothered me
with skinned clothing + mesh skinned character it’d probably look great
Always glad to see more flexibility and features in the game engine!
could we make our own layered clothing? or will it be locked for ugc only? id like to make some for a game but it would sucks if its ugc only.
Incredibly excited to see Roblox expanding to features such as this. I’ve been hoping these kinds of advanced features would one day come, and here they are. Great work Roblox staff!
Exciting! Will it effect hitboxes?
No, it will not, they haven’t figured that out yet. Best bet is to disable collisions for the clothes.
Whatever happened to the “mesh deformer” that was in beta at some point? It would be really useful to make car collisions and many other things.
Best gift I could’ve received on my birthday!
I assume it worked on the same principles as this one, it just didn’t allow for the customisation of the cage itself. Either way you can use this for car collisions too.
I made a cool animation with this…
Why wouldn’t you? Those are just tech demos…
I mean this will definitely need some work, but holy hell I’m excited
I can’t even describe how excited this makes me
You want to do layered clothing with R15 characters, but then circled the R15 character and said “I don’t want it to look like this.”
Pick one?
I doubt so. This beta seems to be focused on mainly for Rthro characters, so I doubt Roblox has taken R6 into consideration.
I meant like the bloxy character like I have. Not like lego hands.
Thanks for your reply.
Firstly, It seems like you didn’t read what I said in the original post:
I’d like to clarify that my objection was about Roblox’s current brand identity and not an expression of nostalgia.
Even though I made this clarification, it seems you haven’t understood it and, for whatever reason, responded in hostility by claiming I need to “move on from [my] childhood” even though what I said has nothing to do with my personal opinions about the legacy style of Roblox.
Secondly, may I ask why you think I’m “twisting [data] into a way that is biased towards [my] opinion”? The image of the young man on Roblox on the left doesn’t concern you? I don’t see it as appropriate for Roblox at all. You’re correct that it is a tech-demo, but that doesn’t change the fact that this is planning on being implemented into Roblox.
That was is being implemented? Technology that us developers have been desperately needing over the years? It doesn’t concern me because I’m well aware Roblox won’t be utilizing that character anywhere. The games are still being majorly dominated by R6 and R15 models, I’m unsure what brand-identity issue you are having.
Also, when making that reply, I almost exclusively ignored your first point because I did not mention it anywhere - I’m unsure why you are bringing it up. In your second point, you never stated anything to do with “brand identity” (only “identity”, which is an ambiguous and generalized term whose definition is up to debate).
great update
not so great avatars
thats its