No, it will not, they haven’t figured that out yet. Best bet is to disable collisions for the clothes.
Whatever happened to the “mesh deformer” that was in beta at some point? It would be really useful to make car collisions and many other things.
Best gift I could’ve received on my birthday!
I assume it worked on the same principles as this one, it just didn’t allow for the customisation of the cage itself. Either way you can use this for car collisions too.
I made a cool animation with this…
Why wouldn’t you? Those are just tech demos…
I mean this will definitely need some work, but holy hell I’m excited
I can’t even describe how excited this makes me
You want to do layered clothing with R15 characters, but then circled the R15 character and said “I don’t want it to look like this.”
Pick one?
I doubt so. This beta seems to be focused on mainly for Rthro characters, so I doubt Roblox has taken R6 into consideration.
I meant like the bloxy character like I have. Not like lego hands.
Thanks for your reply.
Firstly, It seems like you didn’t read what I said in the original post:
I’d like to clarify that my objection was about Roblox’s current brand identity and not an expression of nostalgia.
Even though I made this clarification, it seems you haven’t understood it and, for whatever reason, responded in hostility by claiming I need to “move on from [my] childhood” even though what I said has nothing to do with my personal opinions about the legacy style of Roblox.
Secondly, may I ask why you think I’m “twisting [data] into a way that is biased towards [my] opinion”? The image of the young man on Roblox on the left doesn’t concern you? I don’t see it as appropriate for Roblox at all. You’re correct that it is a tech-demo, but that doesn’t change the fact that this is planning on being implemented into Roblox.
That was is being implemented? Technology that us developers have been desperately needing over the years? It doesn’t concern me because I’m well aware Roblox won’t be utilizing that character anywhere. The games are still being majorly dominated by R6 and R15 models, I’m unsure what brand-identity issue you are having.
Also, when making that reply, I almost exclusively ignored your first point because I did not mention it anywhere - I’m unsure why you are bringing it up. In your second point, you never stated anything to do with “brand identity” (only “identity”, which is an ambiguous and generalized term whose definition is up to debate).
great update
not so great avatars
thats its
I don’t think anyone has brought this up yet, but the clothes in the example are specifically modeled for taller proportions, which is the main reason why it looks odd on classic proportions from what I can see. UGC creators are probably going to model clothes to fit classic proportions better once it releases, though ROBLOX is probably pushing for clothes to look normal on all avatars.
Can’t wait to see this. Honestly, it’ll change moderation and the platform in general. Hope it comes soon.
Stop living in the past. Roblox finally pushing out some amazing updates, and people might finally start taking this platform seriously.
Will you be able to control the cag Mesh Deformer? sorta like shape keys in blender
that’s what I was hoping for ngl. something like that, or node based texture sytstems would be a game changer literally.
I am excited about layered clothing, It just makes it more realistic. But hopefully R15 is included for this update, not just Rthro.