As a Roblox developer working on adding layered clothing support to our custom avatars, we’ve ran into a few awkward hurdles and hiccups trying to get everything working correctly.
Due to some sloppy importing errors on our part, some of the MeshParts for our character limbs have incorrect MeshSize
values (i.e. they are too big or too small relative to the cage geometry) and we’ve had to reimport them to work around this.
It would be handy if Roblox provided a way for us to tune these scales on the spot without needing to import new assets. Perhaps some properties along these lines:
Property Vector3 BaseWrap.CageScale {✏️PluginSecurity}
Property Vector3 WrapLayer.ReferenceScale {✏️PluginSecurity}
We can work around it for now, but it would be useful to have something like this for future efforts.