Calculate torque to apply to reach a given angular velocity

If I have a torque object inside of my part and I want the part to say… reach (0, 2, 0) angular velocity and maintain it, how do I calculate how much torque to apply?

I’ve tried understanding how to do it, but apparently in order to calculate it you also need a radius of sorts? I am so confused

Please help, math is evil

Wouldn’t you just need to apply a Vector3 value of (0, 2, 0) directly to the AngularVelocity property?

If I wanted to force a rotation, yeah sure. Tho this needs to be dynamic, when the spinning object is hit, it should behave like an object that was hit, not like an immovable brick : P