I want to calculate a LookVector when a ball would bounce on the wall. The first LookVector is the direction of the balls movement, the other LookVector is the walls normal.
I am, in fact, trying to sort of mirror the vector.
I have tried multiple things that work in one dimension, but it is hard to think in three dimensions.
What math is needed to to this?
The ball, wall, and LookVectors:
The expected outcome: