My last tutorial was quite useless now that I think over it, so I put more thought and made a second tutorial, which includes an actual formula.
To note: what is said in this forum is my own opinion in calculating the base price of GFXs, these do not need to be followed
Number One: Creating the image
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Creating your GFX will be a major part of calculating your GFX price. For reference I created a new GFX today that I will use as a reference.
This image took me about 2-3 hours to create, including render time. The effects took no longer than 10 minutes.
Depending on either how much time and effort you put into your image, that contributes to a higher cost for the calculation.
Number Two: The Formula
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For this new part, I have created a formula, of which can decently calculate a sort of reasonable base price, excluding the prices of any additional add-ons.
P = R T²
In other words, it is P = Rating * Time squared. In a more understanding way, the P stands for Price, the R stands for the rating of the image quality from 1-10, and the T means the amount of time in hours you spent on the image The small 2 means the value of T is to be multiplied by the power of two. For example:
P = 10x9² = 810. 810 represents the price of the GFX in Robux. This formula is an easier way of calculating a sort of reasonable base price for your GFX images.
If it is necessary, I have created a secondary formula, which contributes to a higher price of the sum.
P = (R T² + S) / 3
In other words, P stands for the price, or total sum, R stands for the rating of the image quality from 1-10, T stands for the amount of time in hours that was spent on the image, the small two meaning to multiply the value of T by the power of two, S stands for the size of the image (for example 1920x1080, you add these two numbers together), and you divide the current sum by three. For example:
P = (10x9² + 3000) / 3 = 1270. 1270 stands for the price of the image in Robux.
Number Three: Additional Add-ons
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This part is just to remind anyone who reads this that additional add-ons aren’t included in the base price, any additional add-ons will be decided by the creator of the GFX image.
But, just because I had an idea, I created a second formula that combines with the first formula.
P = R T²
P = S T / ¾
In other words, the first formula is explained in number two, but the third formula means; S means the sum of the first formula, T equals the total amount of additional addons, and the ¾ symbol means to multiply the total sum by three-quarters. For example;
P = 1270x2 ¾ = 1905. 1905 is the price of the GFX in Robux. In case of a half number, simply round up .5 to the nearest number, so your total isn’t 1000.5, but 1001.
In case you still don’t understand, I will provide another example of the GFX I created.
For the GFX I created today, using the formula P = R T² and P = (R T² + S) / 3, my total base price becomes either 72 Robux or 1024 Robux, depending on which formula I use.
In other words, if you believe your calculated price is too low, consider using formula two, or use the additional add-on formula if you have any additional add-ons for your GFX.
I do know this isn’t the greatest of solutions, but it proves to save someone a bit of time to calculate a good price for their GFX.
I do hope this second tutorial proves to help people unlike the first one, and if you did not understand something I said, reply stating your issue and I’ll try to solve it.