I’ve seen renders go for thousands of robux, and in my mind I believe they shouldn’t cost so much, hence why I will explain my own opinions and ways of calculating prices for Roblox renders.
Part 1: Creating the render
Creating the render is simple and easy as long as you know a few basics. For reference I will use a render I created today.
This took me only about 1-1.5 hours to create, of which consists of a free model police car created by Roblox, and a few mountains scaled down to fit the area.
After rendering, I would go to a photo editor and add more effects to get this.
Doesn’t look the greatest, but could be used for someone’s game or such.
The total time goes to about 1.5 hours, and the total cost goes to about 0 dollars. This is why I believe you shouldn’t price your GFX at the hundreds to thousands.
Part 2: Calculating the price
Calculating the price is the easy part. To calculate it, simply add up all the costs it took you to create your render. For my reference, it took around 1.5 hours and cost absolutely no money, excluding electricity and internet prices, of which these should not be considered for calculating prices of renders.
Because this took 0 dollars to make, and does not look the greatest, I would price this no more than 30 robux. Seems like a very low price, but it’s what makes prices fair. Try calculating prices by how much time, effort, and money it took yourself to make your render.
For more reference, I’ll use one of my older renders.
Say I was a different person who actually sells their renders. This render was made the exact same way my most recent render was created, and cost absolutely 0 dollars to make. Now, lets say me acting as another person decided to sell this for 300 robux. To some people it might seem like a good price. But, like I said in the first few paragraphs of part 2, you should calculate the price by how much time, effort, and money it took you to make the render.
Part 3: Customer Needs and Customer Value
Now, I don’t mind you selling renders for hundreds of robux. But, the whole point of this topic is to tell GFX artists to not overprice their renders, and give customers more value to what their putting their money to.
Say a customer needed 5 well done renders by the end of the week, and today was Monday. You get 7 days to render and edit 5 renders. How much does it cost you is the main question. Lets say you finished the 5 renders by the end of the week. How much do you charge the customer?
This depends on the person and the quality of render, but I will use my own knowledge and understanding of other Roblox GFX artists. It does not take very much effort to create a single render, about 1-4 hours for a single one. It cost little to none to render and edit the GFX.
Back onto topic, customer needs is the easy thing that you don’t need to worry about. Customers in this case need renders, and you are a GFX artist, so no worries there.
Customer value is the big one. In my own words, give customers the value they need, instead of being overcharged.
The most important thing of calculating GFX prices is knowing how much someone would be willing to pay for a render. Now, even if someone said they would pay 500 robux for your render, would you really charge them that, knowing it didn’t take 7 dollars to make the render itself? Give customers the value they need.
Now, if your render really did cost 7 dollars to make, then it’s more reasonable to sell it for 500 robux. But, if it costs 7 dollars to make a simple render, I would suggest you use different programs that cost less, as cheaper alternatives may do what more expensive programs can do.
High chance I accidently skipped or forgot important parts, so if you do need more suggestions or have questions, reply to the topic and it may or may not be answered.