Namely, I’d like to see a way to locally blur the viewport of a player. Don’t know if this would belong in lighting or camera, but from a local aspect I’d assume the camera is the best bet. Or just edit lighting with a localscript with FE enabled. Either way, using GUIs to do the job is a bit too costly. It’d be nice to be able to locally use visual effects like this. An example of what I mean can be seen in this thread.
[quote] Yikes, this is not a good idea.
- Expensive
- Limited control over appearance
- Exists in 3D space
- Doesn’t appear for some users
If you guys want nice looking guis you can upload images. Create your own 9-slice frames if you’re hardcore. Neon parts certainly is not what you want to be using for a drop shadow / background. [/quote]
The use cases are limited but they certainly exist.
Is it practical as a drop shadow? No.
Is it practical as a background? Depends on the application.
At best, you get a translucent gui that applies a pleasant blur to whatever’s behind it. At worst, you get a translucent gui with no blur.