Camera / Lighting additions

Namely, I’d like to see a way to locally blur the viewport of a player. Don’t know if this would belong in lighting or camera, but from a local aspect I’d assume the camera is the best bet. Or just edit lighting with a localscript with FE enabled. Either way, using GUIs to do the job is a bit too costly. It’d be nice to be able to locally use visual effects like this. An example of what I mean can be seen in this thread.

[quote] Yikes, this is not a good idea.

  • Expensive
  • Limited control over appearance
  • Exists in 3D space
  • Doesn’t appear for some users

If you guys want nice looking guis you can upload images. Create your own 9-slice frames if you’re hardcore. Neon parts certainly is not what you want to be using for a drop shadow / background. [/quote]

The use cases are limited but they certainly exist.
Is it practical as a drop shadow? No.
Is it practical as a background? Depends on the application.
At best, you get a translucent gui that applies a pleasant blur to whatever’s behind it. At worst, you get a translucent gui with no blur.

I definitely agree that the fact it exists in 3D would preclude much use in cases where the possibility exists of part surfaces intersecting with the viewport. That doesn’t matter so much in situations where the camera is fixed and not user-controllable.[/quote]