As a Roblox developer, it is currently too hard to …
Setup a Scene based on a Camera View position or to setup Character Tools Position for First person perspective.
If Roblox is able to address this issue, it would improve my development experience because …
I would like to be able to click on a Camera and see the viewport in an other window while looking at the Scene with the main one. Also being able to change the position of the camera with a Gizmo if its not the Studio main camera.
Here is an example of that functionality in Unity Engine:
I created a Prototype using Viewportframe. It would be a lot better if it was an actual real camera visualisation instead of a Viewportframe for many reasons like, we can’t have the proper lighting or see the Terrain ect…, but you can see the idea!
I think this sorta possible now… You can technically one everything inside the workspace and just paste it under a new worldmodel and paste it in the viewport frame?
Not really workplace/optimised friendly but it should work.
Did you look at the prototype I maid? Its exactly what I did. But its FAR from being the best solution. There is a LOT of things we can’t do with it.
We need a CameraViewportFrame that replicate the Camera viewport. We also need the Camera movement and Perspective Gizmo.
Being able to render camera views onto UI is huge. It allows you to create camera monitor systems, animations, live video feeds, snapshot systems (Photographs), Reflections and Mirrors, Portal systems, etc.
The current viewport system is great for some things, but they are unlit and only work for a lot of these by copying an entire section of a world which can be a bit of a pain to work with.
Viewport Frames should stay, but a more world based alternative would be nice.