As a Roblox developer, it is currently too hard to …
Setup a Scene based on a Camera View position or to setup Character Tools Position for First person perspective.
If Roblox is able to address this issue, it would improve my development experience because …
I would like to be able to click on a Camera and see the viewport in an other window while looking at the Scene with the main one. Also being able to change the position of the camera with a Gizmo if its not the Studio main camera.
Here is an example of that functionality in Unity Engine:
I created a Prototype using Viewportframe. It would be a lot better if it was an actual real camera visualisation instead of a Viewportframe for many reasons like, we can’t have the proper lighting or see the Terrain ect…, but you can see the idea!
I think this sorta possible now… You can technically one everything inside the workspace and just paste it under a new worldmodel and paste it in the viewport frame?
Not really workplace/optimised friendly but it should work.
Did you look at the prototype I maid? Its exactly what I did. But its FAR from being the best solution. There is a LOT of things we can’t do with it.
We need a CameraViewportFrame that replicate the Camera viewport. We also need the Camera movement and Perspective Gizmo.