Want to keep it simple and clear. For example, I have 1000000 rate “veyr unperfmant” particle emitter. if i enable it on server will it hurt server performance and optimization, not caring about how client is feeling. Just want to know should i make something like particle replicator that get particle data and replicate it to client, without enabling it on server. I saw similar topic but i am not sure this is what i looking for.
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If you’re asking whether enabling particles on the server affects server performance, it doesn’t. All particle effects are rendered on the client, so there’s no impact on the server.
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