I have an experience where a game that my colleagues and I were developing was stolen by a user and we were threatened with it.
So I’m wondering if there is a way to prevent this. Is there a script or way to prevent maps from being stolen by hacking tools?
Set it to uncopyable? That way they can’t just go on the roblox website and copy the game
But im assuming they used some sort of hack to select all your parts on the map, and just copypasted it into a game. Id probably put finished builds on “Locked” too
You could hide a Script with its RunContext set to client inside your map, and have the script check the ID of the creator of the game to see if its not you, then silently destroy their game while its playing.
Or, you could DMCA someone who steals it
I disabled copying, but they came into the game and copied it with a hacking tool… I saw it in real time and immediately closed the server, but it didn’t help…
i’m not sure what you mean by “copied it with a hacking tool…” if you meant btools or f3x it’s not possible to copy them from the game and paste them into studio
I don’t know if it’s accurate, but they told me they used a hacking tool to copy the map, and when I opened the file they sent me, it was actually a copy of my map.
maybe one of your colleagues shared the map to someone?
That didn’t happen… We had no idea who they were, and when we looked into hacking tools, we found out that there was a hacking tool that actually copied the map…
We tried this method, but it came with too much lag… but it’s definitely not a bad method.
are you sure your game is NOT uncopylocked? did the file include any scripts from your game? or is it just the map?
Too much lag? That sounds like a problem with your script because 1 script checking 1 thing should not be a lag problem
Some parts were damaged and some scripts were missing, but the overall model was fine and they stole the train model I made.
Okay… I’ll try that method again.
idk what you mean by “parts were damaged” and “some scripts were missing” but im guessing they probably have an old save file of your game
is the map only able to be seen by local clients?
Oh, that’s not it. The file they sent wasn’t a complete copy… I don’t know, but the file they had included some scripts (for example, those in the server script storage) and parts of the map, but they stole the models I created. There were enough copies in
(I am currently writing this using a translator, so it may not be conveyed well)
They posted the map soon! My colleagues and I continued to report it, so it has now been taken down, but they also sold some models of my map separately…
i see. they must have used some kind of exploits to view the server and used some kind of “Dex Explorer” exploit. no idea how they managed to save it into a file though
Maybe that’s right… I’m looking for a way to detect this and effectively stop it.